Originally released as an arcade cabinet, Konami’s racer stood out with its bright visuals and a big plastic handbrake to yank as you cornered. It also included an unusual range of small fun cars, rather than the usual supercharged speedsters.
Most innovative, though was its free roaming environment, filled with short cuts, something unheard of in driving games at the time. You don’t need cars bristling with cylinder heads or pumped full of nitrous to make an exciting racing game. GTi Club+ (based on a cult classic arcade machine) instead lobs players the keys to a collection of compact but character filled cars, including the Mini Cooper and Renault 5 Turbo. Continue reading »
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There is a lot riding on this sequel games may have awarded it 7/10, but Juiced certainly wasn’t the greatest racing title to emerge from the previous generation. Nevertheless, the game sold by the bucket load, which was more than enough to help UK developer Juice Games to get the go-ahead form the THQ to make a follow-up. Unfortunately, that is unlikely to be your initial response.
With filthy clothes, flashy moves and wolfmother blaring whenever it goes, this is like Motorstorm’s even brattier younger brother. There’s none of the aspirational glamour of racing sims here, Pure is all about caning quad bikes across mucky tracks until your brain downs in adrenaline. The tricks and slicks, the racing feels chaotic and everything from the sand up to the sky looks super polished.
So the high concept pitch is Motorstorm meets Burnout Paradise. Yeah, we know, but here us out. There’s a chance this won’t be some Frankenstein cut ‘n’ shut monstrosity, partly because turns into twinkling automotive gold. (You’ve got Grid, right?) And partly because, in aiming so high, there’s little chance of this being another middle of the road racer. Either it’ll live up to the hype and deliver a unique, massive, open world racer, or it’ll a spectacular can’t look but must wreck. Either way Fuel is definitely one to watch.
Bike games have always had to choke on the exhaust fumes of car games. No matter what developers try to do with the genre, you simply can’t get around the simple facts: Bikes send you careening into concrete with even the slightest misjudgment in handling. They’re largely not as interesting to drive as their four wheeled counterparts. And riding around a grey circuit as a generic bloke in a helmet has never been able to compete with nailing a corner with a Ferrari in Gran Turismo, flying over mud dunes with a modified Suburu in DiRT, or bombing downs the slopes of San Francisco in GRID. So, does SBK do anything to bridge the gap between the two genres?