Touchscreen devices are great, and if for some reason you don’t want to keep touching the screen on your iOS device in order to control it, you might want to have a look at this device.
Today, more DJs are relying on controllers when it comes to the music production, and if you’re a DJ and you’re looking for a different type of controller, today we have a DJ controller that is operated by motion.
Though most of the gadgets first pass through a “pre-planned” set of rumors and guessing tunnels before being officially announced by their makers yet Microsoft seems to have come above the false methods of marketing and henceforth the company silently announced the pricing of its Kinect bundle without any hoopla covering the press release.
Motion control is quite popular in games nowadays and Nintendo Wii has made a gaming revolution thanks to it. In order to follow their competitor Microsoft is working on Project Natal and as for Sony they are working on their new Move controller. Interesting thing is that there have been some speculations and that we might see the new Move controller this July.
The clever Japanese geeks (Professor Masatoshi Ishikawa and Dr. Takashi Komuro) over at Tokyo University have come up with a new interface for mobile phones. This isn’t an application which you would be able to install onto your iPhone or Android phone though. Its a completely new thing. The so far named “vision-based Input Interface” new technology enables users of the mobile phone to control the device without actually touching it, kind of like an “in air” mechanism.
After the Microsoft announcement of its new technology controller-free control system called Project Natal, Sony has announced their rivalry gadget, the new Motion Controller for Sony PlayStation 3 (PS3). The Motion Controller for PS3 works in a similar way to Nintendo’s Wii controller.
There is a senor sits on top of the TV and detects the position, distance and movement of two controllers held in a user’s hand. The device can measure where the controllers are in relation to each other and how close they are to the sensor, aiming to create a true 3D movement within a game.