Don’t you just hate it when you have to wear glasses on top of your normal glasses just to watch a movie that’s in 3D? Why do we need to work around the tele and not vice versa? I reckon the creators of Nintendo’s latest handheld console had the same question. At the E3, Nintendo unveiled yesterday its newest handheld console, and yes it’ll do 3D.
Called the Nintendo 3DS, the new handheld even has a camera that can take 3D pictures, and it’ll be able to play 3D movies. So it sounds like 3D gaming, 3D photography is the way to go forward? The best bit – no more glasses.
All the 3D will appear on the top 3.5-inch widescreen display, while a lower, square-shaped touchscreen on the bottom is in 2D. In addition to the theme of 3D, the new 3DS will sport a new analog stick, a 3D depth-control slider and have home and start buttons moved to the bottom of the unit.
Nintendo Wii has made quite a revolution with its controllers allowing your movement to be captured and to be transferred into the game, but unlike other gaming consoles Wii doesn’t have that much hardware power to offer and only thing great about it might be its controller. Well, people from Microsoft have a huge announcement to show on E3 in June which will make Xbox 360 capture movements and reproduce it in game.
Now that everything about the new Sony PSP Go has been revealed. Here’s a hands on video from over at Gametrailers featuring direct from E3 2009 an interview with Sony’s Peter Dille.
Gran Turismo Mobile running on the device looked amazing, the PSP Go actually looks more comfortable to hold than I first thought, the quality of gaming looks as perfect as you would expect on the PSP 3000.
After the Microsoft announcement of its new technology controller-free control system called Project Natal, Sony has announced their rivalry gadget, the new Motion Controller for Sony PlayStation 3 (PS3). The Motion Controller for PS3 works in a similar way to Nintendo’s Wii controller.
There is a senor sits on top of the TV and detects the position, distance and movement of two controllers held in a user’s hand. The device can measure where the controllers are in relation to each other and how close they are to the sensor, aiming to create a true 3D movement within a game.