From the creators of Genji comes a new action RPG: Folklore

On February 17, 2010, in Gaming, by Fahad Majidi

If you adore the slightly melancholic, but richly imaginative, works of creators like Tim Burton, Neil Gaimon, or Jean-Prerre Jeunet, then Folklore id for you. The story begins in the decrepit village of Doolin, the gateway to the afterworld. Two strangers are beckoned to the island – one an orphan lured by a letter from her long dead mother and the other a jaded reporter for an occultist magazine who receives a mysterious phone call. They arrive in time to witness a murder. Solving it requires journeying into the Netherworld to interrogate the dead and facing truths that hit closer to home and have bigger impacts than they could ever suspect.

folklore-ps3


As gorgeous as the story telling is only the patient need apply. The game is unusually quiet, favoring text over voices, and the pacing is more akin to a novel than a movie. In fact, watching cutscenes is a lot like reading a comic book. In exchange, however, you will be treated to beautiful environments, a rich ambient soundtracks, and a uniquely approach. We think it’s a worthwhile trade-off; gamers wanting Folklore to play like an action game may not.

Folklore.Inlay.PAL.PS3.Scan-300dpi

Actually, the combat is one element that makes Folklore stand out from the action-RPG crowd. When you journey into the Netherworld, you gain the ability to absorb Folks, the creatures that populate the realms; you can use them in battle. Even with over a hundred Folks, their abilities don’t became overly repetitive a plant spewing toxic bubbles. Overall, it’s an amazing, oddball game that emphasizes story as heavily as combat. Yes, it’s slightly different from the myriad cookie-cutter titles on the market.

[via Metacritic]

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