Brothers In Arms Hell’s Highway

On February 5, 2010, in Gaming, by Fahad Majidi

Does anyone really need Brothers In Arm, the latest addition to PC teetering mountain of WW2-themed shooters? If Call Of Duty is the cigar-chomping sergeant, Medal Od Honor is the reliable machine gunner who’s done it all before, and Turning Point is the country bumpkin who gets killed in the first act. Which leaves Hell’s Highway as..Who? I am going to say the officious staff sergeant who everyone hates at first but grudgingly respects by the end. And here’s why.

hellshighway_ps3_cover


It doesn’t have patience for people who run straight at Jerry with an M50 blazing. Try the full frontal assault and you will take three steps max before you are dead like corduroy. Although it uses the same rest to recover system as COD, there’s much more urgency about BIA’s, after one bullet the screen turns fire engine red, and if you don’t dive into cover the next bullet will probably finish you off. If a Nazi catches you unawares, you’re dead. Try to shoot anymore from more than 20 yards and you might as well be using a Nerf gun. And even with iron sights, your aim’s pretty wobbly using anything automatic.

Brothers_in_Arms_-_Hell's_Highway

They key is teamwork, of course. In BIA every goose-stepper Nazi comes with a tiny circle over his head. Tell your team to shoot at him the circle will gradually turn white, showing that he’s afraid to leave cover. You’re then free to sprint around behind him and shoot his arms off. Yes, BIA lets you do that. And that’s pretty much the game. The levels are beautiful designed, featuring vast expanses of cover offering various levels of protection, so the real challenge is doing a bit of recon and working out which route leaves you least vulnerable.
[via Gamespot]

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