Deus Ex 3
In the original, critically regaled, multiple Game of the year award-winning Deus Ex (on PC) government agents had superhuman abilities thanks to discreet nanomachine ‘’augmentations’’ implanted in their bodies. Those folks stuck with mechanical ‘’augs’’ were seen as relics of an unsophisticated past. Well, go back, 25 years in Deus Ex 3-a prequel-and mechanical augs are at the very forefront of the technology curve. Agents use mechanical arms and cybernetic implants as aids in their fight against terrorism, as the human race evolves artificially at breakneck speed.
Details are currently incredibly scant but we do know that you play as Adam Jensen, a private security officer for a firm that makes mechanical augs. While working there he survives what appears to be a terrorist attack and, according to the devs, this is where ‘’the conspiracy begins’’. After the Xbox-only Deus Ex 2: Invisible War messed with the FPS/RPG formula of the first game to point where it becomes a fan-alienating action experience. Eidos Montreal wants to bring the series back to its roots while still catering to a modern, mainstream audience by including the usual FPS staples like regenerating health.
Part of the first game’s appeal was its dense, twisting plot. The teaser trailer released to prove the game is in the works offers up little in the way of tease, but did hide away some intriguing snippets. What do you make of it? Da Vinci Code? What’s with the discriminatory signage? Though neither Warren Spector nor Harvey Smith, principles who directed the original game to its great acclaim, are involved this go-around, the concept and setting are already well realized, and the potential for storytelling in prequel form is huge. Flag this one now as one to watch.
[via IGN]








